Using the Project-based
Learning Multimedia as a Teaching-Learning Strategy
Compare you
list of steps to the following steps suggested by Michael Simkins, who are
experts in project-based multimedia learning.
1.)
Go over the K to 12 content and
performance standards and competencies to determine objectives and content that
the multimedia project will address effectively.
2.)
Estimate how much time you need to
spend compared to how much time is available.
3.)
Make clear and explicit parameters
and procedures that must be observed in decision making. Take note that
involving students in decision making where they can be involved has
educational advantages.
4.)
Set collaborative working
arrangements to enable students to share their knowledge and skills and to
build on one another’s strengths.
5.)
Determine what resources you will
need and what are available.
·
What library materials are
available?
·
What information can your students
collect or what resources can they gather by going for field trips in the
community?
·
Are there people in the community
who can serve as resources in the area your students are studying?
·
Is internet available?
·
Consider newspapers, television and
radio as sources of information.
·
Depending on what your students’
project involves.
6.)
Plan on how you will measure what
students learn.
Another important thing is to determine
the resources available from library materials, community resources both
material and human, internet, and news media since this project calls for
multimedia. To trim down time devoted to a multi-media project, Simkins et al
(2002) suggest the following:
·
Use technology students already
know.
Use
time outside of class wherever possible.
·
Assign skills practice as homework.
·
Let students compose text and select
and prepare graphics and sounds as they plan.
BEFORE THE PROJECT STARTS
1.)
Create project description and
milestone.
2.)
Work with real- worlds connections.
3.)
Prepare resources.
4.)
Prepare software and peripherals
such as microphones.
5.)
Organize computer files- finding
files eats most of your time if you are not organized.
6.)
Prepare the classroom.
INTRODUCING
THE PROJECT (ONE OR TWO DAYS)
Help the
students develop a big picture to understand the work ahead.
1.)
Review project documents. You can
ask students to work with the project documents you have produced.
2.)
Perform pre-assessments.
3.)
Perform relevant activities.
4.)
Group students.
·
By topic interest
·
By student talent and expertise
·
By student choice
·
Randomly
5.)
Organize materials
LEARNING THE TECHNOLOGY (ONE TO
THREE DAYS )
Give a chance for the students to work
with whatever software and technology they will be using.
PRELIMINARY RESEARCH AND
PLANNING (THREE DAYS TO THREE WEEKS, DEPENDING ON PROJECTS SIZE)
At this stage, students should immerse
themselves in the content or subject matter they need to understand to create
their presentations.
CONCEPT DESIGN AND
STORY BOARDING (THREE TO FIVE DAYS)
After collecting initial information, hold
a brainstorming session where the whole class or a subgroup defines a tentative
approach to the subjects.
Here are few
design tips to keep in mind throughout story boarding and production:
·
Use scanned, handmade artwork to
make a project look personal and to manage scarce technology resources.
·
Keep navigation.
·
Organize information similarly
throughout so users can find what they are looking for.
·
Care for collaboration.
·
Organize manageable steps.
·
Check and assess often.
ASSESSING, TESTING, AND
FINALIZING PRESENTATIONS (ONE TO THREE WEEKS)
There are two kinds of testing
to think about: Functional testing and
user testing.
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